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DEVLOG

Change Log

"Most games promise features. This one promises nothing."

No roadmap. No stretch goals. No lies.

1 pixel
0 quests
space

Change Log

v0.4.7 (Latest)

Secure Transport & Stability

  • Encrypted Windows networking
  • Argon2id password hashing
  • Atomic account saves
  • The void remains unchanged
v0.4.6

Browser Build & Polish

  • No download required. Just click play.
  • WebAssembly port via Emscripten
  • WebSocket proxy for real-time networking
  • Same game, same servers, zero friction
v0.4.5
  • Chat visible during pause menu
  • Resizable chat window
  • Logo added to pause menu
  • Origin (0,0,0) reserved for the void
v0.4.4
  • Register on website instead of in-game (stability)
  • Recovery codes can be regenerated
  • Discord link added (community is optional)
v0.4.3

The Website

  • Account management from browser
  • Recovery codes — password reset without email
  • Account deletion (one button, gone forever)
  • Live server view — top-down view of the void
  • Stats page — collective numbers, no leaderboards
  • Philosophy, press kit, privacy policy
  • The void remains unchanged
  • Players continue to exist
  • Added browser support (we resisted adding features for 3 whole hours)
v0.4.2

Supporter Pack (First monetization. Cosmetics only.)

  • Account flags — 8 bits, infinite possibilities
  • Golden name in chat and floating tags
  • Subtle sphere glow effect
  • Trailing particles when moving
  • Gold ping sonar effect
  • Stripe checkout integration
  • Supporter cosmetics (we needed $3)
  • The void is still void
v0.4.0

Multiplayer & Accounts

  • Server broadcasts nearby players only
  • Spatial partitioning for scalability
  • Global chat with timestamps
  • Smooth position interpolation
  • Join/leave notifications
  • Bots that roam and chat
  • Login/register with password hashing (djb2)
  • Position persists when you leave
  • In-game password change
  • Server hot-reloads accounts every 10s
  • PHP API for web integration
  • Accounts exist now
  • Your position persists (you can leave and return to the same nothing)
v0.1.0

Foundation & Launch

  • Infinite 3D grid world
  • WASD + mouse look movement
  • TCP server accepts connections
  • Procedural ambient audio
  • ESC menu with volume and UI scale
  • Compass points to origin
  • Movement works
  • Other players visible
  • Chat exists
  • We shipped
Idea

What if an MMO had no features?

  • Just movement and presence
  • No quests, no combat, no loot
  • Pure C, raw sockets, ship fast
  • Resist scope creep at every turn

Tech Stack

LanguageC
Graphicsraylib
NetworkingEncrypted WebSockets
BrowserWebAssembly
DatabaseText file
Web APIPHP
BuildCMake
HostingVPS